The problem is, the player is showing up as 8 sprites and flashing in and out of transparency when idle, meaning that the step animation simulated by Galv's plugin is taking multiple sprites from the sprite sheet and taking sprites from the running side of the sprite sheet when it is supposed to be idle. If it works, it should successfully execute the idle animation and the walking down animation, while any other direction would make the character invisible because the rest of the image file would be transparent. I've only completed the idle section and the walking down animations, but I thought I'd test it first before I kept going. I've recently started drawing a 2 tile high, 6 frame character template sheet with the intention of using it with his character animations and frames that allow for 6 frame idle, walk, and run animations. I'm having a rather infuriating time trying to get Galv's Character Animations working in RMMV.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |